Mon, 20 May 2013
3MA Producer Michael Hermes and GWJ editor Erik Hanson joins Rob and Tom to talk about Victoria II: Heart of Darkness. Rob is reconsidering some of his earlier, harsher views on Victoria while Tom argues that it is a towering achievement of game design that speaks to real-world politics in a way few others have ever attempted. |
Tue, 14 May 2013
Paul Dean joins Rob to talk about their shared frustration with the state of strategy games among the stars. |
Wed, 1 May 2013
Tom Chick and Rob talk about the rise of early access programs, whether it's a good thing, and what it means for their work. |
Wed, 24 April 2013
Andrew Groen and Sean Sands join Rob to discuss how Heart of the Swarm has changed StarCraft 2, and the evolving competitive landscape. |
Wed, 17 April 2013
Tom joins Rob and Troy to talk about campaigns in RTS games, particularly StarCraft 2: Heart of the Swarm. |
Tue, 9 April 2013
Troy, Julian, Dave Heron, and Rob talk about the role of extraordinary disruptions in strategy games. From acts of God to the acts of Khan, why don't more strategy games include disruptions? And should they? |
Wed, 27 March 2013
PAX East Panel |
Thu, 21 March 2013
Chris Remo and Rowan Kaiser join Rob to dissect SimCity and its many quirks. |
Tue, 12 March 2013
Bruce and Troy welcome Paul Rohrbaugh from High Flying Dice Games to the show to talk about what it means to be a desktop wargame publisher? Why do desktop games support greater variety in conflicts? Is there a limit on what can and cannot be done? What does a desktop consumer look like? And stay tuned to the end for a pretty cool wargame story. |
Thu, 7 March 2013
Rob Daviau joins Julian, Rob, and Troy to talk about games that are more about social interaction than mechanics. Traitor games, party games, and negotiation games. |
