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Syndication

Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever.

Arcen Games
Tom’s column on AI War: Fleet Command
Feature Series: The Decade
Quarter to Three, where you can find Tom’s movie podcast

Send your questions for Episode 40 to troy.goodfellow AT gmail.com


Direct download: ThreeMovesAhead037.mp3
Category: podcasts -- posted at: 11:17 AM
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