Sometimes a last minute topic change actually goes somewhere. Troy, Tom and Bruce have a long and detailed conversation about the challenges wargame and strategy game designers face when they try to capture the essence of an historical moment. How do you model insurgency? What makes WW2 the default combat model if not the default topic? Why are Tom and Bruce still scarred by Combat Mission Shock Force? Also a discussion of reading material, how Twilight Struggle works, and whether Balance of Power is a terrible game.

Troy also manages to confuse two Middle East themed games. (Here’s the one Tom was talking about, here the one Troy was thinking of.)

Then a long update on Dominions 3 and why Bruce is afraid.

Norm Koger’s current project
The new version of Dragoon
GDW’s Assault
Tom’s Call of Duty 4 review

Direct download: ThreeMovesAhead023.mp3
Category:podcasts -- posted at: 5:37pm EST

After a month of absences, Bruce Geryk more than makes up for it in a tour de force conversation with special guest Bill Abner as they relive the fun of 1970s baseball simulation games. We open with a discussion of Blood Bowl, which Julian finds too difficult and Troy finds too easy. Then Tom, Julian and Troy sort of fade into the background for an hour.

Listen to learn what kind of person replays historical seasons, why Blood Bowl is really a wargame, and whether sports simulations can ever measure up to the beauty of Championship Manager.

Also an update on our Dominions 3 game, a promise to eventually get Bruce's side of the story, a quiz game from Tom Chick and a hip hop conclusion.
Direct download: ThreeMovesAhead022.mp3
Category:podcasts -- posted at: 1:28pm EST

Soren Johnson drops by to talk to Troy, Tom and Julian about how the future of strategy games is online - whether you like it or not. He drops some hints about what he is working on at EA, talks a little bit about Civ and why RTSes have to die in order to be reborn. Julian sells iPhones to everyone, too.

We also conclude with our regular Dominions 3 update - there could be a war a-brewin'. Tom predicts the future course of the game.


Quarantine 2019
Nile Online
League of Legends
Soren's Blog
Direct download: ThreeMovesAhead021.mp3
Category:podcasts -- posted at: 3:04pm EST

The panel returns to game design territory with a discussion of the problem of runaway winners in strategy games. Can you design around it? Should you? How do you keep a game interesting for everyone?

Also, a progress report on our Dominions 3 game.
Direct download: ThreeMovesAhead020.mp3
Category:podcasts -- posted at: 1:11pm EST