Troy, Bruce and Julian deal with a few questioners listeners brought to the panel. Can noobs and experts play together? What is the place of AI in current game design? Why do we keep doing this? And where is Tom?

Thanks for your questions, and keep them coming. We might do this again some time soon.


<a href="http://www.quartertothree.com/columns/geryk_analysis/MOO3_1.shtml">Bruce Geryk on MOO3</a>
<a href="http://www.gamerswithjobs.com/node/47883">Julian on Populous</a>
<a href="http://flashofsteel.com/index.php/2009/11/17/decade-feature-2001-black-white/">Rob Zacny on Black & White</a>
<a href="http://www.quartertothree.com/game-talk/showthread.php?t=56090">Solium Infernum Live Blogging</a>

Direct download: ThreeMovesAhead040.mp3
Category:podcasts -- posted at: 12:27pm EST

Another guest this week as Ntronium Studios lead Bob Smith talks to Troy and Tom about the imminent release of Armada 2526. Bob is a veteran of Creative Assembly and has been making games for over a quarter century. Is there room for another 4x sci-fi game? And how do you differentiate one title from another?

Armada 2526 at Ntronium Studios

One week left to send in questions to the TMA crew at troy DOT goodfellow AT gmail.com


Direct download: ThreeMovesAhead039.mp3
Category:podcasts -- posted at: 2:43pm EST

This week’s show begins with a business chat as we talk about the changing revenue models in all gaming as downloadable content begins to supplant or supplement the traditional retail expansion pack. Be sure to stay tuned for Bruce’s Nietzsche moment in which he declares that gameplay is dead.

The last half of the show is spent celebrating expansions that were good, denigrating those that were bad and mourning those that never happened. Lots of Big Huge love – kind of standard operating procedure.

Direct download: ThreeMovesAhead038.mp3
Category:podcasts -- posted at: 4:49pm EST

Chris Park from Arcen Games joins us this week to talk about independent game development and how his sci-fi RTS AI War: Fleet Command saw the light of day. Park talks about the design process, the challenge of modeling risk and reward and the difficult part of difficulty levels. It’s also one of our longest podcasts ever.

Arcen Games
Tom’s column on AI War: Fleet Command
Feature Series: The Decade
Quarter to Three, where you can find Tom’s movie podcast

Send your questions for Episode 40 to troy.goodfellow AT gmail.com


Direct download: ThreeMovesAhead037.mp3
Category:podcasts -- posted at: 11:17am EST