Another wargame show! Troy, Julian and Rob are joined by NorbSoft’s Norb Timpko and Jim Weaver to talk about Gettysburg: Scourge of War. Learn more than you ever wanted to know about how to make a civil war game. Why is the AI so recalcitrant? What are the lessons of leadership here? How do you make a map like this? And where do history and gameplay collide when the AI hasn’t read the books you have?



Scourge of War: Gettysburg
The Maps of Gettysburg : An Atlas of the Gettysburg Campaign, June 3 – July 13, 1863
Buy Take Command 2nd Manassas

Direct download: ThreeMovesAhead062.mp3
Category:podcasts -- posted at: 1:34pm EST

Troy, Tom and Bruce look at the classic Frog City/SSI games Imperialism and Imperialism 2. What makes this series one of the greatest grand strategy experiences of all time? Can a game this difficult and time intensive be made again? Bruce has a theory, Tom keeps calling Colonization the wrong name, and Troy is focused on diplomacy.



Bruce’s Revisionist History on Imperialism
Troy’s essay on Imperialism’s maps
Tom vs Bruce: Imperialism 2

Direct download: ThreeMovesAhead061.mp3
Category:podcasts -- posted at: 11:44am EST

Troy, Rob and Bruce participate in the wonkiest Three Moves Ahead ever, as Dr. Geryk makes up for weeks of absences with another tour de force rant. How does Achtung Panzer compare to Combat Mission? What do we expect from a WW2 tactical game, and how do these expectations mesh with reality? Turn based, real time and replay – how do they fit together? Bruce also recommends a bunch of books.


Achtung Panzer
Tom vs Bruce: Combat Mission
David Glantz’s BARBAROSSA DERAILED: The Battles for Smolensk, July-August 1941
David Glantz’s Armageddon in Stalingrad: September-November 1942 (The Stalingrad Trilogy, Volume 2) (Modern War Studies) and To the Gates of Stalingrad: Soviet-German Combat Operations, April-August 1942 (Modern War Studies)
David Glantz’s The Siege of Leningrad: 900 Days of Terror (Cassell Military Paperbacks)
John Erickson’s The Road to Stalingrad (Cassell Military Paperbacks)

Direct download: ThreeMovesAhead060.mp3
Category:podcasts -- posted at: 10:47am EST

Troy, Tom and Rob talk about Code Force’s Distant Worlds, a 4x Space RTS that tries to tackle the challenge of ceding control. How can a game get past player paranoia about letting the AI handle things? When does a player choose to intervene? How can the AI failure at basic tasks undermine your confidence in everything else? Why and when does Distant Worlds work?

Also, last chance to win one of two copies of Making History.



My first crack at the virtual viceroy problem
Distant Worlds at Matrix Games

Direct download: ThreeMovesAhead059.mp3
Category:podcasts -- posted at: 12:56pm EST

With the post con exhaustion, panelists running around like crazy and Julian Murdoch fighting some sort of bug, it’s sort of a wonder we got a show together at all this week. Rob, Julian and I talk about why we loved PAX East. What makes a fan con different from a trade show? Is Microsoft Surface the future of board games? What strategy game was my surprise of the show? Probably one of our shortest and slowest shows, but we promise a stronger one next week.

Listen to win a prize.



My thoughts on PAX East Julian’s Thoughts Rob’s Thoughts

Direct download: ThreeMovesAhead058.mp3
Category:podcasts -- posted at: 2:37pm EST