If you chat with me about strategy or board games, I have mentioned <em>Bronze</em> to you. Alex Kutsenok is the lead designer of Bronze and he sits down with me and Julian to talk about the development and inspirations for this deep but easy to learn computer/board/strategy game. Prepare for a love fest.

I also give shout outs to all the people who helped make Three Moves Ahead in the past year.

Direct download: ThreeMovesAhead097.mp3
Category:general -- posted at: 10:08am EST

On the night before the day before Christmas, Troy and Rob and Julian sit down to talk about Jon Shafer leaving Firaxis, mega patches for turn based games Civ 5 and Elemental and then we wrap up with seasonal reflections including New Year's resolutions for the podcast.

Direct download: ThreeMovesAhead096.mp3
Category:general -- posted at: 9:56am EST

In response to a listener/reader question, Troy and Rob talk about end games that work and end games that don't. What do we mean by the "end game"? What role do strictly defined victory conditions play in making an end game appealing? Can you avoid the late game drag?

Apologies for the duet show. That time of the year.

Direct download: ThreeMovesAhead095.mp3
Category:general -- posted at: 6:50pm EST

We were on a good run and it couldn't last forever. A pleasant light little seasonal chat about how to cope with the gaming constraints of visiting our families went off the rails when we realized that that topic would only last us about forty minutes.

I made the mistake of pushing us forward and then things got a little weird and stupid.

I cut that bit - saving it for an outtakes show where it belongs; trust me you do not want to hear how unfocused it got until you are in the mood for it. Note to self: If you run out of things to say after 30 minutes, it is OK to stop there.

Shorter than usual, but we talk about how board games can bring families together, what games keep us sane on our own when we retreat to a quiet corner.

Direct download: ThreeMovesAhead094.mp3
Category:general -- posted at: 3:47pm EST

GWJ's Lara Crigger and JTS's Todd Brakke join Troy and special guest Soren Johnson in a wide ranging talk about how how theme and mechanics work together or fight each other. What is <em>Left for Dead</em> really about? Why are themes so important to Lara? How do mechanics translate meaning? Why is Civilization so ahistorical? Do only game designers care about this stuff?

Lara loses her train of thought for the first time ever, Todd makes some sense and Soren is his usual impressive self. And more on X-Com.


Theme is Not Meaning Part 1, Part 2

Redistricting Game

Soren's GDC talk as summarized by Destructoid

Direct download: ThreeMovesAhead093.mp3
Category:general -- posted at: 11:43am EST